//
//  ShaderProgram.h
//  BallLight
//
//  Created by Gaomingyang on 2021/4/12.
//  Copyright © 2021 gmy. All rights reserved.
//

#import <Foundation/Foundation.h>
#import <GLKit/GLKit.h>
NS_ASSUME_NONNULL_BEGIN

@interface ShaderProgram : NSObject
- (GLuint)BuildProgram:(const char*)vertexShaderSource with:(const char*)fragmentShaderSource;

@end

NS_ASSUME_NONNULL_END
